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This bug report was migrated from our old Bugzilla tracker.
Reported in version: HG 2.0 Reported for operating system, platform: All, All
Comments on the original bug report:
On 2012-08-27 04:38:05 +0000, Pallav Nawani wrote:
Under OpenGL, SDL_LockTexture () provides access to potentially random data from system RAM. Under Direct3D, SDL_LockTexture() does actually provide access to Texture Data.
In particular this sequence will completely clobber the texture data under OpenGL:
This bug report was migrated from our old Bugzilla tracker.
Reported in version: HG 2.0
Reported for operating system, platform: All, All
Comments on the original bug report:
On 2012-08-27 04:38:05 +0000, Pallav Nawani wrote:
On 2012-09-28 03:30:40 +0000, Sam Lantinga wrote:
The text was updated successfully, but these errors were encountered: