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This bug report was migrated from our old Bugzilla tracker.
Reported in version: don't know Reported for operating system, platform: Linux, x86_64
Comments on the original bug report:
On 2012-07-07 08:41:44 +0000, Michael wrote:
====Orriginal Bug====
Tested in both Python 2.6 and 2.7, on both Windows XP Professional x86 and Windows 7 Ultimate x64.
When using the RESIZABLE flag with a Pygame display, while a VIDEORESIZE event is generated when resizing or altering the window, it doesn't generate one again if for any reason it's changed back to the size it started with (whether going back to normal from a maximize operation or simply altering the window back to its normal dimensions).
Here's an example piece of code to show you what I mean:
while running:
for i in pygame.event.get():
print i
if i.type == pygame.QUIT:
running = False
pygame.display.flip()
pygame.quit()
My current project uses an OpenGL viewport that adjusts its projection whenever the window size changes, so having no event for when it goes back to normal is a bit of a problem.
====Original Bug End====
We at pygame have tested and found that this is not an issue with pygame, but instead the SDL layer we use.
On 2013-06-13 04:08:33 +0000, Peter Wu wrote:
Symptomps of bug # 1430
*** This bug has been marked as a duplicate of bug 1430 ***
The text was updated successfully, but these errors were encountered:
This bug report was migrated from our old Bugzilla tracker.
Reported in version: don't know
Reported for operating system, platform: Linux, x86_64
Comments on the original bug report:
On 2012-07-07 08:41:44 +0000, Michael wrote:
On 2013-06-13 04:08:33 +0000, Peter Wu wrote:
The text was updated successfully, but these errors were encountered: