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Win7 taskbar interferes with fullscreen mode if not on bottom of screen #650

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SDLBugzilla opened this issue Feb 10, 2021 · 0 comments
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endoflife Bug might be valid, but SDL-1.2 is EOL.

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This bug report was migrated from our old Bugzilla tracker.

Reported in version: 1.2.13
Reported for operating system, platform: Windows 7, x86_64

Comments on the original bug report:

On 2011-12-29 00:54:32 +0000, Ryan C. Gordon wrote:

Bug reported here in Dungeons of Dredmor...Might be Windows 7-specific?

http://community.gaslampgames.com/threads/taskbar-staying-on-top-at-fullscreen-if-not-placed-at-the-bottom-of-the-screen.1529/#post-15720

Dredmor uses 2D video (windib driver), and calls SDL_SetVideoMode() for a windowed configuration/launcher thing before calling it again to set the real game window up.

--ryan.

On 2011-12-30 01:25:50 +0000, Ryan C. Gordon wrote:

Bumping priority on a few bugs that I would like examined more closely before 1.2.15 is finalized. This is not a promise that a bug will be fixed. We may close it with WONTFIX or WORKSFORME or something, but I just want to make sure attention is paid.

--ryan.

On 2011-12-30 03:09:44 +0000, Sam Lantinga wrote:

Here is the original bug report text:

I found out that if you have the Windows taskbar at the bottom of the screen everything works dandy, but if you have it on the left side of the screen like I do, at your first tabbing out of the game it gets stuck and pushes the fullscreen DoD to right. This bug stays active until the game is restarted or the taskbar is moved to the bottom.

I experimented with this a bit and saw that this happens every time as long as the taskbar is on the side and not at the bottom of the screen.

On 2012-11-20 19:14:07 +0000, Mike Kasprzak wrote:

I've come across this problem too. Regrettably, it's my only blocking bug. In my case, there is no way to get rid of the taskbar even if it's at the bottom. I'm using OpenGL.

Also of note on Windows 7, if I happen to be running an app that forces me in to Windows 7 Basic mode (i.e. no Aero), then fullscreen does not work (or possibly, the context might be hidden underneath everything and due to the lack of alpha in Basic mode you can't see it).

Windows 7 X64, Intel HD 3000 GPU.

On 2012-11-21 01:08:23 +0000, Sam Lantinga wrote:

I'm in the process of implementing a fullscreen maximized mode that should help resolve this issue.

On 2015-08-25 09:38:22 +0000, Ryan C. Gordon wrote:

Hello, and sorry if you're getting several copies of this message by email, since we are closing many bugs at once here.

We have decided to mark all SDL 1.2-related bugs as RESOLVED ENDOFLIFE, as we don't intend to work on SDL 1.2 any further, but didn't want to mark a large quantity of bugs as RESOLVED WONTFIX, to clearly show what was left unattended to and make it easily searchable.

Our current focus is on SDL 2.0.

If you are still having problems with an ENDOFLIFE bug, your absolute best option is to move your program to SDL2, as it will likely fix the problem by default, and give you access to modern platforms and tons of super-cool new features.

Failing that, we will accept small patches to fix these issues, and put them in revision control, although we do not intend to do any further official 1.2 releases.

Failing that, please feel free to contact me directly by email (icculus@icculus.org) and we'll try to find some way to help you out of your situation.

Thank you,
--ryan.

@SDLBugzilla SDLBugzilla added bug endoflife Bug might be valid, but SDL-1.2 is EOL. labels Feb 10, 2021
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