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This bug report was migrated from our old Bugzilla tracker.
Reported in version: HG 2.0 Reported for operating system, platform: Windows (All), x86
Comments on the original bug report:
On 2011-11-29 12:28:02 +0000, Ellie wrote:
Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not behaving vastly different to OpenGL/software rendering on doubles and break some libraries really badly.
Most notable affected example: Lua, which does the most unpredictable things which are really almost impossible to debug/find out for beginners who never heard this culprit exists.
Since I believe all renderers should behave the same on that doubles simply work as expected in a program, this should really be changed! (also this wasted a few days of my life wondering why everything in my program was so broken)
Please note this currently makes any accelerated (non-software) SDL Texture renderers inoperable in Lua applications on some Windows configurations in combination with bug # 1331
Of course there might be other ways to fix this I am not aware of, I am not a Windows/Direct3D guru. But if you can't think of any, please take this route soon.
On 2011-12-20 23:13:18 +0000, Ellie wrote:
Any chance we can get this added soon? It's such a little change, yet meaning much e.g. to Lua applications (for which this bug is somewhat of a blocker).
This bug report was migrated from our old Bugzilla tracker.
Reported in version: HG 2.0
Reported for operating system, platform: Windows (All), x86
Comments on the original bug report:
On 2011-11-29 12:28:02 +0000, Ellie wrote:
On 2011-12-20 23:13:18 +0000, Ellie wrote:
On 2011-12-29 02:18:38 +0000, Sam Lantinga wrote:
The text was updated successfully, but these errors were encountered: