You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This bug report was migrated from our old Bugzilla tracker.
Reported in version: HG 2.0 Reported for operating system, platform: Windows 7, x86
Comments on the original bug report:
On 2011-11-15 16:38:41 +0000, Ellie wrote:
SDL_CreateTextureFromSurface/SDL_CreateTexture fails for OpenGL + Win XP 64 NVidia 285.58 with glTexImage2D(): GL_INVALID_ENUM.
Win Vista 64 bit NVidia/OpenGL with recent drivers was also reported to me to be affected.
On the same configurations when picking a Direct3D renderer for creating the textures on, it works perfectly fine. Also, the OpenGL path works fine on other non-NVidia machines (intel 945gme crap chipset on x86 fedora 16, intel i5 on board graphics on win 7 64bit), it just fails on those NVidia configurations and it's OpenGL exclusively, Direct3D/Software works fine.
Since NVidia should most likely support the required OpenGL foundations in their recent drivers, I guess SDL devs should look into this and check out why this breaks on those configurations.
Also to be more explicit on this, I am just talking about the SDL 1.3 SDL_Texture interface with those new accelerated 2d renderers, not about manual OpenGL usage with SDL.
On 2011-11-25 01:49:24 +0000, Ellie wrote:
Sorry for putting the wrong OS, it should be Windows of course.
On 2011-12-21 12:43:53 +0000, Arnaud Geltzenlichter wrote:
Same problem with SDL_CreateTextureFromSurface() with SDL_Surface* coming from a PNG image, on Windows 7 x86_64 SP1 and driver Nvidia 285.62
D3D and Software renderer work fine.
Works fine on Ubuntu 10.10 2.6.38 with OpenGL 3.3 too.
On 2011-12-29 14:08:21 +0000, Sam Lantinga wrote:
Do you get this with the testsprite2 sample program? If not, can you attach a minimal test case that shows the issue?
I don't have an NVidia card here, so if anybody else wants to take a crack at this, please do!
On 2011-12-29 15:15:28 +0000, Arnaud Geltzenlichter wrote:
(In reply to comment # 3)
Do you get this with the testsprite2 sample program? If not, can you attach a
minimal test case that shows the issue?
I don't have an NVidia card here, so if anybody else wants to take a crack at
this, please do!
Yes, same problem with testsprite2 on Windows 7 with driver NVidia 285.58.
On 2011-12-29 15:37:17 +0000, Ellie wrote:
I attempted to make a minimal test case while Arnaud Geltzenlichter apparently checked out the testsprite2 program. It boils down to this:
On 2012-01-11 12:51:08 +0000, Arnaud Geltzenlichter wrote:
Sam,
Your patch doesn't work, you'r still using GL_CLAMP_TO_EDGE, is it a mistake on your part ? We fall true in the if condition, so the same code than the previous one is executed.
For the FPS, I do not limit the framerate.First, I try to get the maximum FPS for different texture size, then I check the CPU consumption for a fixed, given FPS.
This bug report was migrated from our old Bugzilla tracker.
Reported in version: HG 2.0
Reported for operating system, platform: Windows 7, x86
Comments on the original bug report:
On 2011-11-15 16:38:41 +0000, Ellie wrote:
On 2011-11-25 01:49:24 +0000, Ellie wrote:
On 2011-12-21 12:43:53 +0000, Arnaud Geltzenlichter wrote:
On 2011-12-29 14:08:21 +0000, Sam Lantinga wrote:
On 2011-12-29 15:15:28 +0000, Arnaud Geltzenlichter wrote:
On 2011-12-29 15:37:17 +0000, Ellie wrote:
On 2012-01-08 04:06:13 +0000, Arnaud Geltzenlichter wrote:
On 2012-01-08 10:23:37 +0000, Sam Lantinga wrote:
On 2012-01-09 13:20:55 +0000, Arnaud Geltzenlichter wrote:
On 2012-01-09 13:54:18 +0000, Arnaud Geltzenlichter wrote:
On 2012-01-09 18:14:56 +0000, Sam Lantinga wrote:
On 2012-01-10 12:51:15 +0000, Arnaud Geltzenlichter wrote:
On 2012-01-10 14:54:49 +0000, Arnaud Geltzenlichter wrote:
On 2012-01-10 18:01:35 +0000, Sam Lantinga wrote:
On 2012-01-10 18:02:25 +0000, Sam Lantinga wrote:
On 2012-01-11 12:51:08 +0000, Arnaud Geltzenlichter wrote:
On 2012-01-11 12:52:07 +0000, Arnaud Geltzenlichter wrote:
On 2012-02-01 08:19:38 +0000, Arnaud Geltzenlichter wrote:
On 2012-02-21 12:33:33 +0000, Arnaud Geltzenlichter wrote:
On 2012-02-21 14:26:25 +0000, Arnaud Geltzenlichter wrote:
On 2014-05-12 21:46:19 +0000, Adam M. wrote:
On 2014-06-25 09:19:29 +0000, Sam Lantinga wrote:
The text was updated successfully, but these errors were encountered: