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This bug report was migrated from our old Bugzilla tracker.
Reported in version: HG 2.0 Reported for operating system, platform: iOS (All), iPhone/iPod touch
Comments on the original bug report:
On 2011-08-14 15:16:20 +0000, Vittorio Giovara wrote:
On iOS SDL_GL_CreateContext creates by default an opengles 1.1 context, and in case you want an opengles 2.0 you have to explicitly say so with SLG_GL_SetAttribute().
However when you create a renderer, you don't get the same context, and to achieve an opengles 1.1 compatible context you have to set SDL_SetHint('SDL_RENDER_DRIVER','opengles').
Would it be possible to have a similar behavior for both mechanisms? The gles 1.1 context should be the one enabled by default in any situation for compatibility.
On 2012-01-07 22:18:24 +0000, Sam Lantinga wrote:
The OpenGL ES 2.0 renderer is faster and more fully featured, so it's the default on iOS. When you use the render API you're not intended to mix it with native OpenGL calls and you're not intended to know or care what the underlying systems are.
If the underlying renderer is important to you, you should initialize the renderer you want, and this is not an issue anyway.
There was a bug where SDL would crash trying to create an OpenGL ES 2.0 context on old hardware, which is now fixed.
The text was updated successfully, but these errors were encountered:
This bug report was migrated from our old Bugzilla tracker.
Reported in version: HG 2.0
Reported for operating system, platform: iOS (All), iPhone/iPod touch
Comments on the original bug report:
On 2011-08-14 15:16:20 +0000, Vittorio Giovara wrote:
On 2012-01-07 22:18:24 +0000, Sam Lantinga wrote:
The text was updated successfully, but these errors were encountered: