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works fine using direct3d and opengl renders (that is the whole
texture is filled) but when software renderer is selected the texture
is not completely filled, but retains its previous dimensions
On 2011-02-16 03:26:18 +0000, Sam Lantinga wrote:
FYI, Ken checked in the first rev which should get you going. It doesn't handle clipping properly, but scaling should work again.
This bug report was migrated from our old Bugzilla tracker.
Reported in version: HG 2.0
Reported for operating system, platform: Windows 7, x86_64
Comments on the original bug report:
On 2011-02-12 08:53:26 +0000, Vittorio Giovara wrote:
On 2011-02-16 03:26:18 +0000, Sam Lantinga wrote:
On 2011-03-21 10:13:25 +0000, Sam Lantinga wrote:
The text was updated successfully, but these errors were encountered: